"Andrew: Also, you guys have got a good mix of things like action and adventure, but I think a lot of the fans would like to know if you guys are still interested in doing the "pure" adventure games like Monkey Island again or--
Simon: I think it's... point and click graphic adventure?
Jake: Well, even more like Grim Fandango where you run around--
Simon: Well, Full Throttle [2] will have a bit of that. Full Throttle is going to be an interesting combination of action and storytelling adventure. I guess in some ways the original Full Throttle did as well, but the action was much more basic in those days. But yeah, we're going to be doing that and Mike Stemmle is looking at new ways of evolving the graphic adventure. Again, it's part of our heritage and it's something we're not going to give up on.
Andrew: And what about a new Monkey Island game? Are you guys interested in doing that still?
Simon: At some point in the future, there will undoubtedly be more Monkey Island games. No doubt about that."
"Don't worry about the action elements taking too much away from the adventure qualities, though. Tim reassures us that "there's a whole other side to the game with a lot more Grim Fandango-type puzzles involving characters and inventory all mixed together." In the game, you have the ability to slow down and look around at the world you are in. If you come across a huge obstacle, you can use your psychic action powers to defeat enemies. However, you also have the option of looking for less physically dexterous ways of solving puzzles. You can also talk to various characters to learn more about the story."
"We stopped by the Funcom booth yesterday and asked one of their PR staffers whether we will ever see a sequel to the Longest Journey. The Funcom representative smiled and simply said ' no comment'. When we pushed for more details, he said something along the lines of that they really want to do one and that we should not completely give up hope."



"Devotees of the Myst series, fans of traditional massively-multiplayer online games, and non-gamers alike are sure to be captivated by Myst Online. The game features visually stunning real-time 3D graphics, rich storylines, continually updated content and real voice communication, and traditional text chat. Myst Online will have an easy learning curve, enabling players of all skill levels and interests to experience the expansive Ages and history of Myst in a uniquely social environment.
Over the years some of your solid designers have gone on to seek other opportunities. Are Mike Stemmle and Sean Clark [co-designers of The Curse of Monkey Island] still with LucasArts?
Oh yes, Sean is working on a project that will likely be unveiled at E3 that I think a lot of our old fans will be excited about. Mike is kicking some ideas around right now about his next project. They're both still here and both working on new games for us.
"The follow up to the award winning game from 1995 will once again feature one of LucasArts' most popular and enduring characters, the swaggering outlaw biker Ben, leader of a renegade motorcycle gang called the Polecats. The free wheeling action-adventure will offer a humorous original story, furious bare knuckle fighting, and the thrill of high speed biking."
"It's a game in which characters' personal paranormal powers are unlocked to plunge players into the minds of bizarre characters. Gamers journey deep into crazy worlds of infinite possibility to thwart the secret plan of an evil madman and realize the ultimate dream of joining an elite force of psychic superheroes, the Psychonauts. The game will be available spring 2003."
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