 
													Ken Williams founded Sierra in 1979 and led the company for almost 20 years. Ken and his wife Roberta invented what we call graphic adventure today and Sierra created many of the best and most famous adventures of all time, like the Larry, King's Quest and Space Quest series. Today Ken administrates the forum SierraGamers, where people can meet, talk about Sierra and upload/download Sierra related files.
 A-T: "What were your goals? I am assuming you didn't plan on building up one of the most successful companies in PC gaming over numerous years with hundreds of employees to boot..."
A-T: "What were your goals? I am assuming you didn't plan on building up one of the most successful companies in PC gaming over numerous years with hundreds of employees to boot..." A-T: "In the first years, you were often credited as a programmer while later you were (I guess) too busy reviewing games and leading the company to write code. What was more fun? Was it fun at all?"
A-T: "In the first years, you were often credited as a programmer while later you were (I guess) too busy reviewing games and leading the company to write code. What was more fun? Was it fun at all?" A-T: "The presentation states, "think entertainment, not games". What do you mean by that?"
A-T: "The presentation states, "think entertainment, not games". What do you mean by that?" A-T: "Maybe the most controversial design element of Sierra's adventure games was the possibility of dying. Why all these (often unpredictable) deaths?"
A-T: "Maybe the most controversial design element of Sierra's adventure games was the possibility of dying. Why all these (often unpredictable) deaths?" A-T: "When you sold Sierra in 1996 you couldn't foresee what happened afterwards. Anyway, why did you give it up?"
A-T: "When you sold Sierra in 1996 you couldn't foresee what happened afterwards. Anyway, why did you give it up?" A-T: "How did the employees react?"
A-T: "How did the employees react?" A-T: "What do you think of the games Sierra is producing now? How is your contact to Sierra now? Are you at all interested in what they are doing?"
A-T: "What do you think of the games Sierra is producing now? How is your contact to Sierra now? Are you at all interested in what they are doing?" A-T: "Sierra was famous for all the adventures it produced over the years. What makes adventure games something special for you?"
A-T: "Sierra was famous for all the adventures it produced over the years. What makes adventure games something special for you?" A-T: "Have you played recent adventure games? Which ones, and did you like them?"
A-T: "Have you played recent adventure games? Which ones, and did you like them?" A-T: "One of the most professional projects is Tierra Entertainment, who did a 1:1 remake of KQ1 and an extremely extended version of KQ2, both with high quality music and voices. Did you and your wife play them? If so, what did you and your wife (who designed the original games) think?"
A-T: "One of the most professional projects is Tierra Entertainment, who did a 1:1 remake of KQ1 and an extremely extended version of KQ2, both with high quality music and voices. Did you and your wife play them? If so, what did you and your wife (who designed the original games) think?" A-T: "When is your birthday?"
A-T: "When is your birthday?" A-T: "Are you still in contact to some of the designers from the old days, like Al Lowe, the two guys from Andromeda or the Coles?"
A-T: "Are you still in contact to some of the designers from the old days, like Al Lowe, the two guys from Andromeda or the Coles?" A-T: "What times in your life do you like to remember most, and what times don't you like to remember?"
A-T: "What times in your life do you like to remember most, and what times don't you like to remember?" Ken: "Thank you!!!!! Amazing questions - you really made me think."
Ken: "Thank you!!!!! Amazing questions - you really made me think."

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