Most players know Aaron Conners as author of the "Tex Murphy" adventure series. Chris Jones was CFO of Access Software, that produced some adventure games like "Amazon: Guardian of Eden" oder "Countdown" besides Tex. Furthermore he plays also the role of the private detective himself. 2008 they started their own small business to release "Three Cards to Midnight" - a hybrid of adventure and casual games. We interviewed them about this project and about the future of Tex Murphy:
A.T.: Three Cards to Midnight is a game about the young girl Jess, who suddenly finds herself in a room with a man she's never seen before. He tells her that something has happened and that has caused her to block out the events of the past days or weeks since her last memory. The man claims he'd help her. Then it's the player's turn to find her missing past. Sounds a little bit like a "Twillight Zone" episode. How much of the story is mystery, how much is detective?
Aaron: The idea of lost memories has always been appealing to us. There's just something so scary about other people knowing things about you that you don't even know yourself.
Chris: We started out with a fairly small team, but as we went along, more and more of our old cohorts became interested in helping to realize our vision and take a modest genre and build a very rich and intriguing world with a story at a level people haven't seen before.
Aaron: We would NEVER do Tex as a casual game - not even as a hybrid, like Three Cards to Midnight. The exploration, character interaction and inventory are all essential elements of the Tex games. So, yes, it would still be a classical adventure. And, yes, it would definitely connect to the old series. I've known for a long time what would happen to Tex and I REALLY want to tell those stories!
A.T.: FMV is called dead and as your products where probably the most defining Movie-Adventures of all time, you have expressed your doubts about FMV getting popular again soon. My question to this is: While it's true that FMV has been pretty expensive during the 90ies, making videos, bluebox effects, editing and compressing is much easier and cheaper nowadays. Even cheap cameras can get good results. If you are developing a small independet game for a very specific audience like "Three Cards to Midnight", what speaks against using FMV in this special interest segment just like it was done in the Tex Murphy series - with small, simple movie sequences popping up in windows. Especially if you have such a talented actor like Chris Jones on your project. Some would probably say: 'You can not meet up with the high industry standards of today with an independent game, but you can stand out from the masses of casual games with FMV sequences and appeal to your nostalgic community at the same time.' What would you answer be?
Check out more of Three Cards to Midnight and other projects of Chris Jones and Aaron Conners on the official website of Big Finish Games.
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