ScummVM 0.8.0 ist draußen
ScummVM 0.8.0 ist draußen
Download:
http://citkit.dl.sourceforge.net/source ... -win32.zip
Änderungen:
0.8.0 (2005-10-30)
New Games:
- Added SAGA engine (for the games "I Have No Mouth and I Must Scream" and "Inherit the Earth").
- Added Gob engine (for the Goblins series). Currently, only the first of the Goblins games is supported.
New Ports:
- Added PlayStation 2 port.
- Added PlayStation Portable (PSP) port.
- Added AmigaOS 4 port.
- Added EPOC/SymbianOS port.
- Added fixes for OS/2 port.
General:
- Reworked cursor handling in SDL backend. Now cursors can have their own palette and scaling. This is used by Humongous Entertainment games now.
- Added FluidSynth MIDI driver.
- Added GUI for the "soundfont" setting. (Currently only used by the CoreAudio and FluidSynth MIDI drivers.)
- The MPEG player could hang if the sound ended prematurely.
- Improved autoscaling GUI, which takes full advantage of your screen.
- Fixes for GCC 4.
SCUMM:
- Added support for Mac Humongous Entertainment titles.
- Added support for multiple filenames/versions using a single target.
- Implemented CGA and Hercules render modes in early LEC titles.
- Added dialogs which are shown when you modify the talkspeed or music volume using hotkeys.
- Added support for NES version of Maniac Mansion.
- Added thumbnail support for savegames.
- Broke compatibility with HE savegame (HE v71 and upwards only).
- Added possibility to disable building of HE and SCUMM v7 & v8 games support.
- Fixed the last few known music glitches in Sam & Max. (There are still some - probably - minor missing features though.)
- Added support for Commodore64 version of Zak McKracken
- Eliminated all demos targets and platform-specific targets. Config file is autoupdated.
Sword2:
- Made the resource manager expire resources more intelligently.
- Improved performance when playing the game from CD instead of hard disk.
- Simplified sound effects handling. Again.
- Code cleanups and restructuring.
- Fixed long-standing bug in decompressing sounds from the speech/music CLU files. It was generating one sample too many, which could be heard as a very slight popping noise at the end of some sounds. Files that have been compressed with older versions of compress_sword2 will, of course, still have the same error. You may want to regenerate them.
Als Bonus wird auch morgen noch das neue ScummVM Forum eingeweiht:
http://forums.scummvm.org/
http://citkit.dl.sourceforge.net/source ... -win32.zip
Änderungen:
0.8.0 (2005-10-30)
New Games:
- Added SAGA engine (for the games "I Have No Mouth and I Must Scream" and "Inherit the Earth").
- Added Gob engine (for the Goblins series). Currently, only the first of the Goblins games is supported.
New Ports:
- Added PlayStation 2 port.
- Added PlayStation Portable (PSP) port.
- Added AmigaOS 4 port.
- Added EPOC/SymbianOS port.
- Added fixes for OS/2 port.
General:
- Reworked cursor handling in SDL backend. Now cursors can have their own palette and scaling. This is used by Humongous Entertainment games now.
- Added FluidSynth MIDI driver.
- Added GUI for the "soundfont" setting. (Currently only used by the CoreAudio and FluidSynth MIDI drivers.)
- The MPEG player could hang if the sound ended prematurely.
- Improved autoscaling GUI, which takes full advantage of your screen.
- Fixes for GCC 4.
SCUMM:
- Added support for Mac Humongous Entertainment titles.
- Added support for multiple filenames/versions using a single target.
- Implemented CGA and Hercules render modes in early LEC titles.
- Added dialogs which are shown when you modify the talkspeed or music volume using hotkeys.
- Added support for NES version of Maniac Mansion.
- Added thumbnail support for savegames.
- Broke compatibility with HE savegame (HE v71 and upwards only).
- Added possibility to disable building of HE and SCUMM v7 & v8 games support.
- Fixed the last few known music glitches in Sam & Max. (There are still some - probably - minor missing features though.)
- Added support for Commodore64 version of Zak McKracken
- Eliminated all demos targets and platform-specific targets. Config file is autoupdated.
Sword2:
- Made the resource manager expire resources more intelligently.
- Improved performance when playing the game from CD instead of hard disk.
- Simplified sound effects handling. Again.
- Code cleanups and restructuring.
- Fixed long-standing bug in decompressing sounds from the speech/music CLU files. It was generating one sample too many, which could be heard as a very slight popping noise at the end of some sounds. Files that have been compressed with older versions of compress_sword2 will, of course, still have the same error. You may want to regenerate them.
Als Bonus wird auch morgen noch das neue ScummVM Forum eingeweiht:
http://forums.scummvm.org/
- neon
- Adventure-Treff
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- Registriert: 08.07.2004, 10:55
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Zumindest läuft Erben der Erde.
ScummVM README
Last updated: $Date: 2005/10/28 22:43:54 $
Release version: 0.8.0
ScummVM README
Last updated: $Date: 2005/10/28 22:43:54 $
Release version: 0.8.0
"Ich habe mich so gefühlt, wie Sie sich fühlen würden, wenn sie auf einer Rakete sitzen, die aus zwei Millionen Einzelteilen besteht - die alle von Firmen stammen, die bei der Regierungsausschreibung das niedrigste Angebot abgegeben haben"
- John Glenn nach der ersten Erdumrundung 1962
- John Glenn nach der ersten Erdumrundung 1962
-
- Adventure-Gott
- Beiträge: 3360
- Registriert: 27.02.2004, 20:49
- DasJan
- Adventure-Treff
- Beiträge: 14683
- Registriert: 17.02.2002, 17:34
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Danke übrigens für die Info, anonymer Gast. ScummVM wird immer besser, werde die Tage sicher noch mal Gobliiins auspacken. Mit der News bei uns warte ich aber, bis auch die ScummVM-Hauptseite aktualisiert wurde, sonst gibts Verwirrung 
Das Jan

Das Jan
"If you are the smartest person in the room, you are in the wrong room."
- DasJan
- Adventure-Treff
- Beiträge: 14683
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- Kontaktdaten:
- Bobbin_78
- Profi-Abenteurer
- Beiträge: 902
- Registriert: 11.08.2004, 12:14
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- max_power
- Zombiepirat
- Beiträge: 10065
- Registriert: 16.04.2002, 20:30
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ScummVM 0.80 ist auch schon auf der der aktuellen c't beigelegten CD-Rom.
„Es müsste immer Musik da sein, bei allem was du machst. Und wenn's so richtig Scheiße ist, dann ist wenigstens noch die Musik da. Und an der Stelle, wo's am allerschönsten ist, da müsste die Platte springen und du hörst immer nur diesen einen Moment.“ (Floyd, Absolute Giganten)
- Bobbin_78
- Profi-Abenteurer
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- Registriert: 11.08.2004, 12:14
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