Hi folks,
I'm Claudio Medina and I'm the project lead and game designer of this new Simon the Sorcerer instalment.
Let me say before hand that I apologize for not writing in your language and I hope you don't find it disrespectful. I'm going ahead and writing this in english, first, for the sake of transparency. I would like it to be completely clear these are my words and that I'm speaking on behalf of my team. And second, because aeyol is our artist, not our translator

So I can't ask her to translate everything I wish to say.
We're completely aware though that a huge part of Simon's audience are german gamers, and we will be working in the future to have a closer relation with the german community. We may need a german speaking PR person to join our team.
Thanks for your support and questions. We’ll do what we can to answer them.
So first of all The Woodroffes are overseeing the scripts and design stuff to help us make sure we’re as faithful to the earlier games as possible (they were not invited into the development process of 4 and 5 and none of us want an outcome like those games…). It's important that you understand that they are a central piece of this project and although they no longer have the time to lead development due to other responsibilities, they supervise the project and give us feedback frequently. For instance, they've been checking the different revisions of our script and they were really enthusiastic with the last one.
Speaking of 4 and 5, we’re ignoring the material from those games as we know they were not as popular with the fans (or frankly, with us), cannot be picked up by new fans and didn’t get the same localisation as the earlier games. For similar reasons we’re not taking too much from Simon 3D (though the cliffhanger from the end of 2 will be addressed along the way).
As you probably noticed, we have a team composed of people all over the world. This is a concious decision that has paid off pretty well since we got talent that would had been really hard to find here in Ireland where a lot of us are based and, surprisingly, it has saved us some costs, which is important for an indie team.
Because of this, we had no problem looking beyond the many flaws of the last two instalment when doing some research and getting excited about something we absoluted loved of it, it's gorgeous concept art made by aeyol.
That's when we contacted her and asked her if she was interested in joining. I understand that this seems like a controversial decision but I want to be absolutely clear that we trust 100% on her skills and that I personally do not think the final result of those games were in any way representative of what she is able to do. This is the extent of our relations with anyone of the Silver Style Team. I haven't met or spoken to anybody else of their staff and although we're sure a lot of their team worked hard and are talented individuals, we have no interest in getting involved with them.
The new game will have a mix of old characters and new, but can be played without having gone through the previous games – of course for anyone who has played 1 and 2, there are a lot of in-jokes to be found…
At this stage we cannot comment too much on localisation, except to say that we hope to localise to at least German and Spanish. Subtitles are a definitely going to be there, but a german dub will depend on many other factors. We're trying to appeal to a much broader audience first and foremost, the way the first Simon the Sorcerers did.
Finally, while we can’t promise a Swampling stage play, we do hope to release a series of supplementary games covering key periods and events in the lives of Simon and Simone, but again we cannot promise anything just yet.
So hopefully that clears up some things and at least doesn't lie about those areas we’re unsure of yet. We’re more than happy to answer and questions you have over on our forums at
http://storybeasts.com/forum/ - we hope to see you there! I completely understand all the reasons why you would hesitate on trusting this project, but I would really like to ask you to give us the benefit of the doubt. Why would you do so? Well, if anything, at least we're trying to make things transparent and the development will be happening in parallel with your feedback.
So you will see this game shape before your eyes and we'll hopefully get your interest way before a release date.
We have a Development Blog that we're working to get active and will be sharing (very) early in game screenshots soon.
Thank you all for your awesome feedback.
PS: did somebody suggest that we’re a front for German devs? How wonderfully paranoid! We’ll be more than happy to supply some tin-foil hats with your copy of the game so that the hateful aliens from 5 don’t mess with your brain mid-play.