Differences to LucasArts classics

Ron Gilbert und Gary Winnick beantworten am 10. Dezember 2014 um 20 Uhr eure Fragen zum neuen Adventure Thimbleweed Park
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DasJan
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Differences to LucasArts classics

Beitrag von DasJan »

In terms of gameplay and puzzle design, do you try to be absolutely faithful to the classic games or are there aspects of those titles that you don't like and try to fix in Thimbleweed?
"If you are the smartest person in the room, you are in the wrong room."
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grumpygamer
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Re: Differences to LucasArts classics

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We're going to follow the classic design from the LucasArts adventures, but more in line with Monkey Island. We learned a lot from Maniac Mansion to Monkey Island.

- Ron
GaryWinnick
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Re: Differences to LucasArts classics

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As far as graphics development we want to create a look that reminds you of how those classic games were,
but we will take some liberties based on having more memory, etc. to create more ambience
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Rocco
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Re: Differences to LucasArts classics

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grumpygamer hat geschrieben:We're going to follow the classic design from the LucasArts adventures, but more in line with Monkey Island. We learned a lot from Maniac Mansion to Monkey Island.
what exactly :wink: and how is your development process aligned, do you plan all things carefully before you start, or with an rough plan and then see how and where the things are going?
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Simon
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Re: Differences to LucasArts classics

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GaryWinnick hat geschrieben:As far as graphics development we want to create a look that reminds you of how those classic games were,
but we will take some liberties based on having more memory, etc. to create more ambience
I'd love to see some effects like rain or mist. That would be cool!
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Re: Differences to LucasArts classics

Beitrag von grumpygamer »

We like to plan he design out using puzzle dependency charts...

http://grumpygamer.com/puzzle_dependency_charts

---but we also change a lot as we're in development. You really have to play an adventure game to see if everything is working, plus we just come up with new funny ideas and we like to have the freedom to put them in the game.

- Ron
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Rocco
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Re: Differences to LucasArts classics

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thank you, makes sense, i should consider this too......
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DasJan
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Re: Differences to LucasArts classics

Beitrag von DasJan »

Thanks Ron and Gary, "more in line with Monkey Island" sounds good to me. :)
"If you are the smartest person in the room, you are in the wrong room."
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