Für alle, die diesem Spiel genauso entgegenfiebern wie ich, gibts endlich! neues Futter. Die Homepage zum Spiel (http://www.abborado.com) bringt nach einem halben Jahr Funkstille mal ein paar Neugkeiten, und zwar ein Interview bei einem polnischen Gamingmag:
Klick
(auf der rechten Seite im grauen Kasten das Ganze auf Englisch)
DAS wird ein Spiel werden, meine liebe Adventure-Gemeinde!
Auszüge aus dem Interview:
"...The Once Upon a Time in Japan series has many games planned for well into the future. The first three are adventure games that each have a separate, stand-alone story yet are all part of one story arc. It would be similar to something like "Lord of the Rings" or the classic "Star Wars" movies and each game will feel like it has a satisfying conclusion. There are no plans for episodic distribution at the moment...."
"...players will feel like they are exploring a very large, diverse place. They will journey to locations as high as a lonely shrine in the mountains, and as low as a secluded river valley. They will visit villages and castle towns like Namerikawa and Takaoka, respectively. They will explore a flooded town, an abandoned samurai fortress, an old silver mine, and much more..."
"... we use history for our setting and storyline, one of our goals for the puzzles is to draw upon that very same history for inspiration. As a result, one of the first puzzles you encounter in the game takes place at an old Noh theatre. The Noh has four musical instruments, and without giving away the reason why, the instruments have to be played in a certain way. To figure out the solution, players will have to pay close attention to various parts of the environment and learn a little bit about the background of the Noh.
Additionally, nothing exists in the game for the sole purpose of adding a puzzle or drawing out the gameplay. The Noh features into the actual plot and characterization, and the puzzles are born of that. It's the same with puzzles that feature Japanese mythology, or historical conflicts as a basis. It's all important, not "filler"...."
"...if you have a beefy machine we're going to do our best to give you an incredible graphical experience. But if you have a fairly recent machine with a decent video card, we want to bring the scenes to life for those users. Trees blow in the wind, revealing depth and multiple branches swaying, rivers and waterfalls flow freely, rays of light shine through trees and gently illuminate the scene as they fade in and out. Things like that. Practically the entire scene is animated in our high detail mode...."
"...We are striving to create one of the best game soundtracks ever heard. We really don't want to cut corners in any aspect of the game...."
"...It's really a pretty old school adventure game interface because we love the classics. You have your "Look" icon, your "Talk" icon, and your "Action" icon...."
"...dependent on how much experience the player has with the adventure genre, but 10-15 hours is what we are aiming for...."
"...We don't have a set release date but it will be sometime in 2008. The sooner the better. When we announced our release date I think the game was half the size it is now. It's definitely been tremendously expanded and improved since then. ..."
"...Sure, we think a demo will be great, and we are planning on one. ..."


