[Pressemitteilungen] Wii-Adventures

Hier geht es einfach nur um Adventures!
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DasJan
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[Pressemitteilungen] Wii-Adventures

Beitrag von DasJan »

Capcom hat geschrieben:CAPCOM® ANNOUNCES PROJECT TREASURE ISLAND Z (WORKING TITLE), A PUZZLING NEW ADVENTURE EXCLUSIVELY FOR THE NINTENDO WIITM
Pillaging Pirate Adventure Challenges Gamers to Play Different


SAN MATEO, Calif — March 16, 2007 — Capcom® , a leading worldwide developer and publisher of video games, today announced its first original title exclusively for the Nintendo Wii™, Project Treasure Island Z (Working Title), an innovative, full-length puzzle adventure game that utilizes the unique control mechanics of the Wiimote and challenges gamers to “play different.” Capcom plans to release Project Treasure Island Z (Working Title) this fall.

“Innovation has been the cornerstone of Capcom’s successful history ,” said Charles Bellfield, vice president, marketing, Capcom Entertainment. “By introducing a whole new level of interactivity, this title reinforces our commitment to pushing the limits on how people view and play games.”

Legend has it that a revered pirate named Barbaros once stole the world’s treasure and hid it on a mysterious island. Though no one knows of its exact location, stories about the untold riches that lay in wait have been passed down through the ages, driving pirates from all walks of life to pursue the alluring prizes. One of these treasure seekers, a young apprentice pirate named Zack happens upon a mysterious talking skull, the skull of Barbaros himself. Barbaros promises to reveal the key to the island, if Zack will help to lift the curse he is under.

Players will explore a variety of wondrous environments and stages, solving puzzles and interacting with the world in search of vast riches and the ultimate pursuit of becoming the greatest pirate the world has ever seen. Inventive gameplay mechanics and controller movements allow players to move and open objects, transform items, unlock new pathways and navigate through perilous stages based on a variety of themes including a jungle, ice temple, volcanic caves and more, each with their own sub-areas. Players will rotate handles, turn keys to open doors, play a piccolo and much more in order to solve the progressively difficult puzzle stages and collect Barbaros’s legendary treasures.
Agatha Christie: And Then There Were None Coming to Nintendo Wii®

TORONTO, Canada. March 19, 2007.
The Adventure Company, a leading publisher of PC adventure games worldwide, today announced that its popular PC title Agatha Christie: And Then There Were None is under development for the Nintendo Wii®, set to be released in November 2007.

Written by Agatha Christie, the world’s best-known mystery author and Queen of Crime, this classic story is brought to a new generation on the Nintendo Wii. Appealing to a broad audience, this platform opens the door for adventure games on console.

Using the Wii’s original “Wiimote®” controller, gameplay in traditional PC adventure games can be taken to a whole new level of interactivity. For instance, players will have the freedom to control their character’s actions, such as using a digging motion to unearth clues, or spinning the handle of a safe using the Wiimote; and the introduction of timed puzzles where, for example, players must race up a set of stairs from a boat docked below.

“We are very excited to take this new direction with our adventure titles and are certain that our fans will find Agatha Christie: And Then There Were None to be a perfect fit for the Nintendo Wii,” said Richard Wah Kan, President and CEO of The Adventure Company. “Many PC adventure game fans are having a great time with the Wii and we’d like to be the first to deliver them games they love on a console they’ve embraced.”

The storyline revolves around ten people, all strangers to each other, who are invited to a lavish estate on an isolated island. Through a recording, their mysterious host accuses each of his ‘guests’ of murder and proceeds to exact justice by becoming judge, jury and executioner… The tension mounts and dark secrets are revealed as one-by-one the number of guests systematically dwindles according to the ingenious plan of the unseen killer.
"If you are the smartest person in the room, you are in the wrong room."
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axelkothe
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Beitrag von axelkothe »

Und wahrscheinlich wollen die dann für das am PC zwei Jahre alte And then there where none auch noch Vollpreis verlangen... Na ich weiß ja nicht, ob DAS die richtige Strategie ist, um Adventures auf dem Konsolenmarkt beliebt zu machen...

Und bei Treasure Island Z bin ich mir nicht so sicher, ob das in unser Verständnis von Adventure passt...
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Adven
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Beitrag von Adven »

Ganz meine Meinung. Da bringt es auch nichts, offengestanden recht aufgesetzt klingende wii-Spezialmanöver einzubauen. Treppe hochrennen? Jaja, Nunchuk und wiiMote abwechselnd hoch- und runterzappeln, das ist langsam ausgelutscht. :roll: :wink: Frage mich, wer das noch kaufen soll. :?: Hehe, womöglich noch für 59 €! :lol:

Der richtige Weg wäre es, neue Adventures für wii rauszubringen, nicht so olle Kamellen. Oder gleich was wii-exklusives. Nichts gegen AC:UDGKM, aber wenn schon sowas unaktuelles, dann sollte es doch ein Adventure der Oberklasse sein.

Zu dem anderen Adventure kann ich nicht viel sagen, nach allem, was bisher zu lesen und zu sehen war, scheint's sich aber eher an jüngere Spieler zu richten.
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axelkothe
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Beitrag von axelkothe »

Adven hat geschrieben:Zu dem anderen Adventure kann ich nicht viel sagen, nach allem, was bisher zu lesen und zu sehen war, scheint's sich aber eher an jüngere Spieler zu richten.
Ist halt typisch japanischer Kopffüßler-Knuddelstil, hat jetzt aber meiner Meinung nach nicht unbedingt was mit einer jüngeren Zielgruppe zu tun.
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