Ich spiele gerade dieses Fanadventure und komme nicht weiter. Vielleicht hat es ja jemand von euch schon gespielt?
Wenn ich den Maler im Park vom Bild weglocke, was soll ich danach machen? Wie kann ich den Psychiater aus dem Zimmer locken?
Bestowers of Eternity
- SIMrBurns
- Hobby-Archäologe
- Beiträge: 141
- Registriert: 07.02.2006, 12:55
- JohnLemon
- Adventure-Gott
- Beiträge: 8346
- Registriert: 18.10.2003, 12:22
Benutze mal das Wort "recipe" aus Deinem Notebook mit den Blumen... 
Wenn Du nicht weißt, was ich damit meine: Besitzt Du schon die Encyclopedia of the Ocult?
Wenn Du wieder nicht weißt, was ich damit meine:
Lies' Dich vorsichtig in der folgenden, englischen Lösung vorwärts.
BESTOWERS OF ETERNITY (Verleiher der Ewigkeit) Written by Primus
You're Rosangela Blackwell, a writer which aunt has just died after many years (since you were five years old) at a psychiatric hospital; she was your own living relative, as you didn't know your grandparents, and your parents were dead at an accident when you were less than 5 years old.
You'll discover your aunt (as your grandmother) have had psychiatric problems, caused by fire and a certain Joey. Play the game to discover everything about their psychiatric problems, which may also affect you: according to the doctor, it can be hereditary dementia affecting only your family's women.
By the way, if you watched the intro scene, you started knowing a little part of the story.
Day One
- After watching starting scene (if you watched it), you start outside your address; a kid doesn't get you enter, as he seems to not know you;
- talk to kid about everything;
- go to park;
- talk to hotdog seller about everything, and to discover where the Indial lady is;
- you'll find you've psychic powers when you pass in front of the closed carousel;
- go east and try to talk to Indian lady;
- since you can't, go to inventory and read the letter;
- do what the letter says: go to hospital and talk about everything with the doctor;
- go back to the park; now you'll be able to talk to the lady and can enter your apartment;
- on the way back where you live, you are affected by the carousel again;
Day Two
- You start by getting your notebook;
- read your notebook;
- the best way to start is going to the Library; so, do that;
- at the entrance, the inept kid forgot to give you a package from the Belevue Hospital; so, return home to read it, as it will add a valuable item to your notebook [“ocult” und 1 Foto ins Inventar];
- now, go to the Library;
- at the library, look every item on your notebook and use each with the computer [Linksklick auf Name --> Name “schwebt” – Notebook schließen – schwebender Name + Computer]; you'll get a book, Encyclopedia of the Ocult;
- now go to your appointment with the doctor; he will hypnose you; but nothing useful came from that appointment; so go back again for a new hypnosis session;
- before talking to the doctor again, and set the alarm of your watch to awake you up;
- when the doctor is called for an emergency, quick use "Lauren Blackwell" on doctor's files to get a
few more info: "two for heaven" will be added to your notebook;
- use "two for heaven" with the red book to learn an useful "recipe" you'll use later on the game;
- now go to the Library to know more about the ingredients of the recipe;
- use recipe in your notebook with computer;
- go to park;
- get a dog whistle (it's in front of the left part of the carousel);
- go to the right and watch scene for a while;
- you try to use the whistle but, as it is filthy, you can't;
- go home and use whistle on your kitchenette to clean it;
- before leaving, knock on Indian Lady's apartment and accept her invitation for the tea;
- ask for lemon with your tea, to get a piece of lemon;
- talk to her about everything, to learn a few more info about the carousel;
- go to your home again and use "recipe" on your notebook with kitchenette;
- add lemon to the recipe bowl;
- go back to park where artist is; now you can use whistle, to distract the painter;
- go near flowers and use [das Wort] “recipe” [aus Notebook] with flowers
- take flower / add flower to the bowl;
- go home (again, in front of the carousel, you feel something bad);
- at home, use bowl with your photo;
- watch scene. To Be Continued

Wenn Du nicht weißt, was ich damit meine: Besitzt Du schon die Encyclopedia of the Ocult?
Wenn Du wieder nicht weißt, was ich damit meine:
Lies' Dich vorsichtig in der folgenden, englischen Lösung vorwärts.

BESTOWERS OF ETERNITY (Verleiher der Ewigkeit) Written by Primus
You're Rosangela Blackwell, a writer which aunt has just died after many years (since you were five years old) at a psychiatric hospital; she was your own living relative, as you didn't know your grandparents, and your parents were dead at an accident when you were less than 5 years old.
You'll discover your aunt (as your grandmother) have had psychiatric problems, caused by fire and a certain Joey. Play the game to discover everything about their psychiatric problems, which may also affect you: according to the doctor, it can be hereditary dementia affecting only your family's women.
By the way, if you watched the intro scene, you started knowing a little part of the story.
Day One
- After watching starting scene (if you watched it), you start outside your address; a kid doesn't get you enter, as he seems to not know you;
- talk to kid about everything;
- go to park;
- talk to hotdog seller about everything, and to discover where the Indial lady is;
- you'll find you've psychic powers when you pass in front of the closed carousel;
- go east and try to talk to Indian lady;
- since you can't, go to inventory and read the letter;
- do what the letter says: go to hospital and talk about everything with the doctor;
- go back to the park; now you'll be able to talk to the lady and can enter your apartment;
- on the way back where you live, you are affected by the carousel again;
Day Two
- You start by getting your notebook;
- read your notebook;
- the best way to start is going to the Library; so, do that;
- at the entrance, the inept kid forgot to give you a package from the Belevue Hospital; so, return home to read it, as it will add a valuable item to your notebook [“ocult” und 1 Foto ins Inventar];
- now, go to the Library;
- at the library, look every item on your notebook and use each with the computer [Linksklick auf Name --> Name “schwebt” – Notebook schließen – schwebender Name + Computer]; you'll get a book, Encyclopedia of the Ocult;
- now go to your appointment with the doctor; he will hypnose you; but nothing useful came from that appointment; so go back again for a new hypnosis session;
- before talking to the doctor again, and set the alarm of your watch to awake you up;
- when the doctor is called for an emergency, quick use "Lauren Blackwell" on doctor's files to get a
few more info: "two for heaven" will be added to your notebook;
- use "two for heaven" with the red book to learn an useful "recipe" you'll use later on the game;
- now go to the Library to know more about the ingredients of the recipe;
- use recipe in your notebook with computer;
- go to park;
- get a dog whistle (it's in front of the left part of the carousel);
- go to the right and watch scene for a while;
- you try to use the whistle but, as it is filthy, you can't;
- go home and use whistle on your kitchenette to clean it;
- before leaving, knock on Indian Lady's apartment and accept her invitation for the tea;
- ask for lemon with your tea, to get a piece of lemon;
- talk to her about everything, to learn a few more info about the carousel;
- go to your home again and use "recipe" on your notebook with kitchenette;
- add lemon to the recipe bowl;
- go back to park where artist is; now you can use whistle, to distract the painter;
- go near flowers and use [das Wort] “recipe” [aus Notebook] with flowers
- take flower / add flower to the bowl;
- go home (again, in front of the carousel, you feel something bad);
- at home, use bowl with your photo;
- watch scene. To Be Continued