Charles Cecil is the head of Revolution Software and worked on all of the Broken Sword games. After a presentation of Angel of Death (see our preview) we had the opportunity to ask a few questions.
A-T: "Because the game world feels more real this way?"
A-T: "In your presentation you mentioned that the pacing is also very important in your game because you want it to feel like a movie. You also mentioned that you don't want to go the way that Fahrenheit and Dreamfall went avoiding hard puzzles which would slow down the story. Isn't that a contradiction?"
A-T: "How many developers who worked on the third worked on the fourth game while being with other companies?"![]()
![]()
Adventure-Treff-Verein
IBAN: DE38 8306 5408 0004 7212 25
BIC: GENODEF1SLR

