 
													Ivan Bralic is project leader at Cateia Games, where he coordinates the development of The Legend of Crystal Valley. The interview was first published in the Russian PDF magazine Hotspot Hunt.
 H.H.: "The Legend of the Crystal Valley was first announced in The Inventory magazine in the beginning of 2005. Then there was a long period of silence. Then Razbor Studios site has been closed at all and the project has been considered dead by many people. Do you know anything about the fate of Razbor Studios? Is it closed? Maybe you even know the reason? "
H.H.: "The Legend of the Crystal Valley was first announced in The Inventory magazine in the beginning of 2005. Then there was a long period of silence. Then Razbor Studios site has been closed at all and the project has been considered dead by many people. Do you know anything about the fate of Razbor Studios? Is it closed? Maybe you even know the reason? " H.H.: "In "The Inventory" preview of the game it was said that there will be different creatures in the game, one of them are splanches. There's a picture on your site with Eve and a creature, supposingly, a splanch. He looks like a very little dragon. Is it a normal size for splanches or other splanches are bigger and more remind of a dragon?"
H.H.: "In "The Inventory" preview of the game it was said that there will be different creatures in the game, one of them are splanches. There's a picture on your site with Eve and a creature, supposingly, a splanch. He looks like a very little dragon. Is it a normal size for splanches or other splanches are bigger and more remind of a dragon?" Ivan: "That's true. There are going to be characters with magical powers, and Eve will learn how to use some “light” magic, as well. This will help her dealing with puzzles. Speaking of puzzles, we prepare booth easy and difficult puzzles, inventory-based and mechanical, but all the way through we tried to design logical puzzles as well as object use. We hate to see item combinations and puzzles that have no sense. We also avoid any kind of violence as much as possible."
Ivan: "That's true. There are going to be characters with magical powers, and Eve will learn how to use some “light” magic, as well. This will help her dealing with puzzles. Speaking of puzzles, we prepare booth easy and difficult puzzles, inventory-based and mechanical, but all the way through we tried to design logical puzzles as well as object use. We hate to see item combinations and puzzles that have no sense. We also avoid any kind of violence as much as possible." H.H.: "In The Inventory preview it was said that the game will have lipsynch/emotion feature. Are you still planning to use it in the game? Will we see emotions and lipsynch only in the rendered cutscenes or will it be the part of ingame engine?"
H.H.: "In The Inventory preview it was said that the game will have lipsynch/emotion feature. Are you still planning to use it in the game? Will we see emotions and lipsynch only in the rendered cutscenes or will it be the part of ingame engine?"

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