Seite 2 von 2

Re: null

Verfasst: 15.05.2026, 13:24
von JohnLemon
Mr. Super-J11BIT ist auch noch in anderen Foren unterwegs. Ich schreib' ihm da mal 'ne PN und werde ihm hoffentlich begreiflich machen können, wie sehr er uns hier fehlt und dass alles ein entsetzliches Missverständnis war. Vielleicht liebt er Tragödien. :wink:

Re: SNES - Pang X Street Fighter II

Verfasst: 15.05.2026, 15:18
von SUPER-J11BIT
Hi everyone,

I'm writing this message at Doremi's suggestion. (JohnLemon)
He sent me a warm greeting.
He told me that he made mistakes too.
And me? I also made mistakes.
Maybe more than him.

"Maybe he likes tragedies."
Maybe that was true once.
Not anymore.

That's why I'm coming back. Not because I love drama, but because I recognize my own mistakes, and this place deserves another chance.

Let's contribute with updates.

Bild

New project update!

Buster just got a brand‑new way to celebrate his victories.
In the original Street Fighter II, the iconic intro screen — the crowd gathering, the punch, the giant logo — appeared only once and was never seen again during gameplay.
In my version, that intro scene becomes part of the adventure.
Every time Buster clears a level and destroys all the energy spheres, the SF2 intro screen updates to reflect his latest win:
a small highlight, a new animation, a visual mark showing how far he’s come.
It turns the intro into a living record of his journey — a blend of nostalgia and progression that gives each victory a bit more weight.
It feels great to see that classic screen evolve as Buster pushes forward.
And this time… the intro won’t just be an intro.

More updates coming soon!

Re: SNES - Pang X Street Fighter II

Verfasst: 15.05.2026, 18:13
von Sternchen
Der Zitronenhumor ist wieder mal sehr schräg xD
Yoko Ono schlägt hier echt massiv über die Strenge.
Sollen die Leute doch ihr John Lemon Zitronen Bier trinken. :D

*Cheers!* :lol:

Re: null

Verfasst: 17.05.2026, 20:48
von Simon
JohnLemon hat geschrieben: 15.05.2026, 13:24 Mr. Super-J11BIT ist auch noch in anderen Foren unterwegs. Ich schreib' ihm da mal 'ne PN und werde ihm hoffentlich begreiflich machen können, wie sehr er uns hier fehlt und dass alles ein entsetzliches Missverständnis war. Vielleicht liebt er Tragödien. :wink:
Thanks for reaching out to SUPER-J11BIT. I really find old video game systems fascinating, even though I have to admit that I prefer SEGA. ;-)

Re: SNES - Pang X Street Fighter II

Verfasst: 18.05.2026, 08:51
von JohnLemon
My pleasure!

Re: null

Verfasst: 18.05.2026, 08:53
von JohnLemon
Doppelpost, sry. 8)

Re: SNES - Pang X Street Fighter II

Verfasst: 27.05.2026, 18:57
von SUPER-J11BIT
Bild
[ INF O B O X ]
UPLOAD COMPLETE

Harpoon Gun v.5.5

- Hadoken (Ryu)
- Yoga Fire (Dhalsim)
- Tiger Shot (Sagat)


So yeah, Buster found a busted cyborg, did some weird data transfer stuff, and now… dude can fire Hadoken, Yoga Fire, and Tiger Shot from his harpoon gun.
Bison's little energy spheres never stood a chance.
Buster is stoked.
Everything else? Not so much.

Re: SNES - Pang X Street Fighter II

Verfasst: 03.06.2026, 18:24
von SUPER-J11BIT
Bild

Big day today:
I got the first sphere of the first level moving!
It bounces around happily, just like the classic Pang balls...

BUT here's the twist:
When you hit it, it does NOT split into two. No twin spheres, no extra chaos.
Instead, it has a little health bar (yeah, just like in fighting games).
Each hit weakens it. After a few hits... BYE BYE

Bison's spheres are tougher but way less... fertile.
They decided not to have kids. Smart choice, honestly.

Buster is happy. I'm happy. The sphere... not so much.

Re: SNES - Pang X Street Fighter II

Verfasst: 16.06.2026, 14:03
von SUPER-J11BIT
Hey everyone, I'm opening this topic to share an important decision regarding my SNES game development. From now on, I will no longer post weekly updates or scattered dev logs. My focus will be entirely on bringing these projects to completion, and I will only share results when each individual game is fully finished and concluded. I want to come back to you with a complete product, not a work in progress. See you at the finish line!

Re: SNES - Pang X Street Fighter II

Verfasst: 06.07.2026, 09:20
von SUPER-J11BIT
SNES [Patch] – July 2026 (Coming Soon)

Re: SNES - Pang X Street Fighter II

Verfasst: 15.07.2026, 13:38
von SUPER-J11BIT
Bild

Preview
https://www.youtube.com/watch?v=WsqgZQMAwe8

SNES – Pang X Street Fighter II

SNES [Patch] July 2026
https://medium.com/@SUPER-J11BIT/snes-h ... 866a5b68d6

Buster, the fearless hero of Pang, sets out on a bold new mission: to destroy the energy spheres that M. Bison has scattered across every legendary stage of Street Fighter II.
Along the way, he stumbles upon the wreckage of a cyborg, torn apart in a brutal fight with Ryu. From the remains, Buster recovers critical combat data from three iconic warriors: Ryu, Dhalsim, and Sagat. He uploads it into his trusty harpoon gun, unlocking the power to unleash their most famous moves:

Harpoon Gun v.5.5

Hadoken (Ryu)
Yoga Fire (Dhalsim)
Tiger Shot (Sagat)

Armed with a map recovered from the cyborg's debris, Buster travels through the classic stages of Street Fighter II – each one twisted and corrupted by Bison's dark energy. With every new stop, the spheres grow stronger and more unpredictable, pushing Buster to his limits.
With every Hadoken, Yoga Fire, or Tiger Shot he fires, the spirits of the three fighters guide his hand and fuel his resolve, driving him forward until he finally finds the strength to shatter the spheres once and for all – and put an end to Bison's evil scheme once and for all.

Music Credits

Flowery lawn
https://www.smwcentral.net/?p=section&a ... s&id=37705

Super Dispace Kart
https://www.smwcentral.net/?p=section&a ... s&id=41662

Summer Vacation
https://www.smwcentral.net/?p=section&a ... s&id=40066

Reuploadeth Fanfare
https://www.smwcentral.net/?p=section&a=details&id=8430

Re: SNES - Pang X Street Fighter II

Verfasst: 18.07.2026, 09:04
von SUPER-J11BIT
I reopened my YouTube channel!

https://youtube.com/@SUPER-J11BIT

Yeah, I know – I used to say I didn't have time for editing videos and preferred spending those hours coding my games.

But I found a workaround: I record GIFs during development, stitch them together with a tool that takes just a few seconds, and export straight to video. No editing, no wasted time.

So I reactivated my account.

Re: SNES - Pang X Street Fighter II

Verfasst: 18.07.2026, 11:27
von SUPER-J11BIT
Bild

Just dropped SNES - Pang X Street Fighter II! And who knows... maybe one day I'll make SUPER Pang X SUPER Street Fighter II?