Benutzung von "Lip Sync"

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Retro-Guy
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Benutzung von "Lip Sync"

Beitrag von Retro-Guy »

Ich würde gerne einen sogenannten "Lip Sinc" in mein Spiel integrieren.
Also, wenn ein Dialog beginnt erscheinen Portraits von den Charakteren.
Die Lippenbewegungen sollen synchron zu dem Gesprochenen(Audio) sein.
Kann mir bitte jemand erklären wie ich den "Lip Sinc" benutzen kann? [-o<
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KhrisMUC
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Re: Benutzung von "Lip Sync"

Beitrag von KhrisMUC »

Voice speech lip sync

AGS supports lip syncing voice speech to the talking animation. If you enable this feature, you cannot use the standard lip-sync for non-voice lines.

NOTE: This is an unofficial feature and is not currently supported. Use at your own risk

NOTE: The voice sync feature only supports Sierra-style speech.

In order to do this, you need to download the third-party PAMELA application:

http://www-personal.monash.edu.au/~myle ... ap/pamela/

Set up the phenomes in Pamela so that there are only 10 (or as many talking frames as you have) available choices. Then, in the Lip Sync pane of AGS, change the Type property to "Voice". Enter the Pamela phenomes into the text boxes to create the association between the pamela phenome code and the AGS frame number.

For example, enter "AY0" into frame 0's box, "E" into frame 1, and so forth - corresponding to how it is set up in Pamela. For multiple phenomes to share the same frame, seperate them with forward slashes -- for example, "AY0/AY1" allows both of those phenomes to correspond to the specified frame.

Use the Pamela application on each of your speech lines, and save a Pamela project file (.pam file) for each speech file, naming it the same as the speech.

For example, the pamela project for EGO46.OGG would be called EGO46.PAM, placed in your game's Speech folder.

When you build the game, this pam file is compiled into the speech.vox and will be used to sync the animation of the talking frames during the game.

NOTE: Voice lip sync does not work well with MP3 files. It is strongly recommended that you use OGG or WAV for speech.
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Retro-Guy
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Re: Benutzung von "Lip Sync"

Beitrag von Retro-Guy »

Cool, danke für den Link. :)
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KhrisMUC
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Re: Benutzung von "Lip Sync"

Beitrag von KhrisMUC »

Link ist gut, das ist ein Zitat aus der mitgelieferten Hilfedatei...
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