Der Charles wird in den nächsten 3-5 Jahren ein neues Broken Sword machen. Aber zuerst will er mal was gänzlich anderes ausprobieren und wohl weiterhin auf Kickstarter setzen.
Revolution Software co-founder Charles Cecil has discussed what's next for the studio, and why it will continue to involve its fans in the games it makes through crowdfunding.
Following the release of Broken Sword 5, the two-part adventure funded through Kickstarter that concluded in April 2014, the team are in the position of taking their time with its next project.
As well as discussions for a sequel for long-considered Beneath a Steel Sky 2, Cecil said he would "like to do something" before making another Broken Sword game, possibly an all-new project - the studio's first original property since In Cold Blood on PlayStation in 2000.
"Obviously people have been interested in a Beneath in a Steel Sky 2 - I have been talking to Dave Gibbons, who's wonderful - but he's incredibly busy. So we do talk about that," he told Digital Spy at the Pocket Gamer Connects conference in London.
"[As for] a new Broken Sword, I've got some ideas that I'm really excited by, I've got a story. And [also] something totally new. For the moment, I'm driving the totally new just to see how far it gets.
"I'm very aware that we've written a lot of Broken Sword games, and they come every five years, and so the next one might be five, four or three years off - I'd quite like to something before a new Broken Sword."
Cecil continued: "But there's no immediate pressure. I would hope that we will finish off a design by the end of March, and move into pre-production and move into proper production in the summer, and probably aim to have something written within about a year or so.
"We're in a great position, because we don't have overbearing overheads, so we can afford to take a little bit of time, sit back. It's such a pleasure designing new games. It really is, such a privilege to be able to do it."
When discussing ideas for the next game, he referred back to the studio's previous work - from Lure of the Tempress through to Broken Sword - which he said were well received for introducing new ideas, something which Cecil hopes to continue doing in future.
"What I'd love to do is really push the envelope from a narrative perspective in the next one, and that's what my objective is," he explained.
"In the same way that it's interesting talking about William Hogarth [in my Pocket Gamer Connects talk] and what he was doing, and run the parallel and actually do something that shocks and excites people, because it hasn't been done before and it's new, and it moves the genre in a very new direction."
Any future game, Cecil said, would likely feature a mixture of emergent narrative and "fixed, multi-linear" storytelling, creating dynamic situations but ones that are always under the control of the storyteller.
Following Broken Sword 5's use of Kickstarter, Cecil said he would be "absolutely terrified not to" use such crowdfunding and "crowd endorsement" for future projects because of the way it actively involves fans in the game's development.
"The great thing is when we launched Broken Sword 5, had it not reached its goal, then we genuinely wouldn't have written it, for two reasons," he explained.
"One, we wouldn't have been able to afford to, but secondly, it would have shown that there wasn't the level of interest that we expected."
Cecil continued: "Ultimately, with new games, we would certainly look for some sort of crowd endorsement and crowdfunding, because the thing about crowdfunding is if fans are investing [thousands of dollars] then they are very much putting their emotional energy as well as their money into it, and you know you will get absolutely honest feedback, which ultimately will pay huge dividends.
"Anyone who doesn't listen to their fans - not all of their fans clearly, you've got to work out what the common voice is - if you disregard that, then you're a fool."
He added: "[Crowd-funding] such a powerful way for creators to communicate directly with their audience, and the audience to engage emotionally with the projects that they are fans of."
As well as Broken Sword 5, in recent years Cecil has helped re-release Beneath a Steel Sky and Broken Sword on new platforms, and was an executive producer on the Doctor Who: The Adventure Games series.
http://www.digitalspy.co.uk/gaming/news ... nibQMLM6sX